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Tobias Köhler
cubes and circles - screen capture experiment
Video, 10:13  2008
Zeitbasierte und Interaktive Medien

SoI thought I should play again and this is what came out. VDMX with a litte screen capture plug-in from vade - thanks by the way for this one. ...

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Tobias Hagleitner, Gunar Wilhelm
Islamische Begegnungs- und Begräbnisstätte für Vorarlberg
Diplomarbeit  2008
Architektur

2008 soll in der Vorarlberger Gemeinde Altach, der zweite muslimische Friedhof Österreichs entstehen. Tobias Hagleitner und Gunar Wilhelm haben sich bereits vor der offiziellen Ausschreibung mit den Initiatoren in Verbindung gesetzt und in einer gemeinsamen Diplomarbeit einen Annäherungsversuch gewagt. ...

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Graziele Lautenschlaeger
Don’t give up! About a history that doesn’t want to be told
Questioning the weight and value of information  2008
Interface Cultures

A lost man, a couple, a robber and a dog are in a confusing scenario. What are the relationships among these characters? It is up to you to find out! ...

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Mahir M. Yavuz, Ilteris O. Kaplan
Value Machine
Questioning the weight and value of information  2008
Interface Cultures

*Value Machine* is an interactive visualization project which focuses on 'conversations' happening in the blog sphere and attempts to reveal the hypothetical economical values of these conversations. We produce, consume and share our knowledge with each other every day on ...

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Ichiro Kojima
/balance
Questioning the weight and value of information  2008
Interface Cultures

*/balance* is an interactive installation that allows users to experience the weight of digital information. ...

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Ricardo Nascimento, Ebru Kurbak, Fabiana Shizue
TAIKNAM HAT
Environmental interaction  2008
Interface Cultures

*Taiknam Hat* is a kinetic piece of mobile headwear that reacts to changes in radio wave signals from the surrounding environment. ...

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Christoph Kaltenböck
Quite Quiet
Game in public spaces  2008
Interface Cultures

*Quite Quiet* is an interactive installation where the mouth movement of users is detected through a camera. ...

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Dolo Piqueras
Fishy
Game in public spaces  2008
Interface Cultures

*Fishy* aims to visualize some aspects like non-visible violence of our technological and mass media era. The purpose of this installation is to make visitors aware of the difference between the knowledge that we have about an object and the ...

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Travis Kirton
PINS
Game in public spaces  2008
Interface Cultures

*PINS* is a strategy game for two or more people that was developed as a means to explore the possibilities and challenges of design for multi-touch/tangible gaming surfaces. ...

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Ebru Kurbak
Hot and Cold Whisperer
Game in public spaces  2008
Interface Cultures

*Hot and Cold Whisperer* is a playful wearable interface for finding WiFi hotspots in the urban environment inspired by the well-known hot and cold game. ...

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